Click None on the left-hand drop to reveal the currently registered AssetBundle names.Use the left-hand drop down to assign the AssetBundle, and the right-hand drop down to assign the variant. At the bottom of the Inspector, there is a section to assign AssetBundles and Variants.Examine the object in the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values.Select the Asset you want to assign to a bundle from your Project View. To assign a given Asset to an AssetBundle, follow these steps: A recommended, and more user friendly, alternative is to use the Addressables package. Note: This section describes the creation of AssetBundles using the built-in BuildPipeline.BuildAssetBundles() API. More detailed information about each piece of the workflow can be found in the other pages in this section of documentation. To get started with AssetBundles, follow these steps.
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